Player data is fetched in a contious rolling queue system and added in bulk. US and EU players are fetched in seperate queues and each playerbase can take anywhere from 1 to 4 hours to update, depending on the amount of players in the pvp ladders. As of writing there is no API provided by Blizzard to fetch PvP / Honor talents, so this data must be obtained manually through other means. Unfortunately this takes a bit longer to obtain compared to the other players information, so this data can sometimes be up to 12 hours hold.
When player data is fetched, I check for all their azerite traits, sometimes there will be no traits. When this happens I mark their trait as 0 or Empty. Why is there no trait? There are multiple reasons for this, the two most common are that the player is yet to reach the required level to unlock the trait, or the character is not wearing an azerite empowered item.
Unfortunately there is no factual data in the API's I use to provide this feature. It is one that is requested and discussed quite a bit, but it just isn't available yet. I am looking at building something so that players can vote on comps so that we can have a community tier list. If I get the time I'll also look into creating a comp guesser that will try and make an educated decision on what the current meta for comps are.
Data for most of the stats I show are rounded to the nearest 2 decimal places. Azerite Traits will exceed the 100% as players can choose the same trait multiple times.
I currently only obtain information on azerite empowered items, helm, chest, shoulders. The reason behind this is mainly for speed and storage. If there is enough demand I will return the statistics for other items.
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